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Regarding team member Yihan Fu's project strengths, his ideas for adding music and sound effects are very innovative. Because he himself loves basketball, he chose the main direction for this project. The character modelling in the game is the highlight of his work, and he has written his own name on the back of the characters.

Regarding the strengths of team member Ziqian Gu, the action sound effects are exquisitely produced, and the scene modelling is chosen with more attention to detail.

Regarding areas for improvement for team member Yihan Fu, the character modelling has immovable legs, it is recommended to choose a different model for the character.

Regarding areas for improvement for team member Ziqian Gu, the character modelling floats off the ground after the game ends, which can be improved by debugging the code.

[I had a great experience with yihan, the transition from the game's main menu to the game proper was very smooth. The "menu" button has also been changed to be dynamic, which is an outstanding point. I was able to pick up basketballs by driving the character through the streets of the city, and it was very silky smooth and unobstructed. There's also a sound effect that triggers the basketball into the net the moment it's picked up. yihan's soundtrack is also perfect, with electronic music and Bass fitting the city's skyscraper scene perfectly. However, I do have one suggestion: because yihan's game map is so large, some of the scenes are a bit confusing, and the characters move a bit slowly, which made it difficult for me to find the basketballs when I was playing, which may be a good experience, but for the testers, it's something that needs to be improved.

  After my testing of yanmin's game, I think yanming's game is very well done, it has this flat ground that allows me to quickly find the balls I need to collect, which is a perfect thing to do. Also his setup is very well done, having it has the button to go back to the main menu with dynamic effects. In terms of scene modeling, he has added more character models to the map, which is a point of difference and makes the whole map look more vivid. But at the same time, yanming's shortcomings are also very prominent: 1. his characters in walking may be because of the code problem or the character gravity setting problem always appear skidding, brake can not be situation, which is very reduce the sense of experience of the players. 2. he did not design the air wall on the map is also known as the boundary, coupled with the characters sometimes skidding, it is very easy to get out of the interface, which is very distortion. Overall the game is still doing very well, it is worth me to learn.

For Ziqian's scenario, I can see that you have put a lot of effort into this scenario, and I have some comments for you below just to provide some feedback as a user, and hopefully this feedback will give you an idea of what improvements are needed for your scenario. First of all the scene is medium sized which gives the player a good experience, the basketballs are well placed, the gameplay is simple and easy to pick up, the game uses interesting characters for the player which should make the player enjoy your game more, and you have also provided the user interface with buttons to go back to the main menu which gives the player a smoother operation, and you have made a good use of the sound, the player picks up the ball and it will set off a sound effect, this sound effect is the basketballs The sound of the net being swiped, I really like the sound you made. I did notice a problem while playing your game, your character would rise when picking up the basketball, the cause of this problem could be a problem with your physics engine, I think this has some impact on the user experience, I hope you can improve it.

For Yanming's scene, I can see that you have done a lot of things in your scene, your handling about the button position and the counting board position is very clever, so that users can experience your game no matter what environment they are in, and your character selection is also very interesting, for the selection of the sound of picking up the ball you chose the sound like picking up the gold coins, and I think that the sound is slightly deviated from our sport theme, of course, your The interface of your game is very clear, I have a suggestion for your game, is it possible to make the character forward and then brake in time, your character will have the effect of skidding, I don't know if you add it on purpose or technical error, I think it makes the player's game experience is very bad, I can't accurately manipulate your character's role.